![]() ![]() They dont want that big companies force their employees to be freelance, to move all licenses paid by the company to individually indie licenses maintained by each freelance. Houdini indie has not this limitation? Maybe read again the conditions. You are paid an hourly/daily/weekly rate till the project is done and the assets belong to the company – in this case you cannot use an Indie license.”Īs a freelance artist, you more often than not do not want to work at a fixed price, cause client can then complicate the artwork with endless changes and comments till you start losing money.Īs someone who hires freelancer, you may not have an exact idea of the required scope of work in advance. You are approached by an architectural company with revenues of over $100,000 USD to work as a freelancer creating a visualization for them.Examples of assets can be 3D models, textures or even rendered images. In this case if your revenues are less than $100,000 USD, so you can use Indie. You are paid a fixed price for the ‘product’ delivered. You create and sell digital products and have been approached by a games company with annual revenues greater than $100,000 USD to provide them with an asset (whether off-the-shelf or custom built).“Here are some example scenarios to help you better understand when and where you are eligible to use 3ds Max and Maya for indie users: ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |